最新資訊
第一時間了解動態與文章
-
TekkenScript v1.2.0.6 – Update Announcement
TekkenScript v1.2.0.6 is a routine synchronization update that ensures full compatibility with the latest Tekken version 3.00.01. This release aligns with the official update schedule and includes stability adjustments for smooth performance. As always, the update is fully automatic. Meanwhile, development of the upcoming S2 version is still in progress, bringing further improvements and new features.
-
TekkenScript v1.2.0.5 S1 – Update Announcement
TekkenScript v1.2.0.5 S1 introduces an upgraded Guard Script 2.0 with randomized defensive delay to create more human-like reactions, along with fixes to Jin’s frame punish logic for improved accuracy. This update focuses on refining defensive systems and overall stability, while the upcoming S2 version will further reorganize scripts and add more advanced features. As always, the update is fully automatic.
-
TEKKENSCRIPT — v2.0.1.0 Update Notes
TekkenScript **v2.0.1.0** is a stability and accuracy-focused update for both the engine and bundled Lua scripts. This release fixes long-standing timing and UI issues, expands real-time battle-state access for script authors, and refines defensive automation so Guard, Evasion, and Auto Tool each operate reliably within their own scope.
-
TEKKENSCRIPT — S2 Edition Release Notes
TEKKENSCRIPT — S2 Edition Release Notes is the official release document for the TekkenScript S2 update. It summarizes key changes and usage notes, including required launcher (injector) updates, S2-exclusive features, engine and scripting improvements, stability fixes, and the developer-script licensing workflow. This is the initial public release; some scripts are still being refined and will continue to be improved in upcoming updates.
功能特性
探索 Tekken Auto Script 的進階能力
自動防禦
自動執行防禦動作,強化防線,在被壓時仍能穩定保命。
自動確反
自動抓住對手破綻進行確反,把每一次失誤轉化為你的回報。
自動拆投
自動拆解投技與摔技,避免在近身糾纏中被拉開血量差。
自動連招
高速、精確地打出複雜連招,提升傷害與整體輸出表現。
可客製腳本
為任意《鐵拳 8》角色量身定制腳本,貼合你的打法與習慣。
Lua 腳本引擎
基於 C++17 與 Lua 引擎,可自由編寫適合你需求的腳本邏輯。
軟體更新
隨時掌握最新功能與改進
Version 2.0.1.1 - 2026-07-06 01:52:58
TekkenScript **v2.0.1.0** is a stability and accuracy-focused update for both the engine and bundled Lua scripts. This release fixes long-standing timing and UI issues, expands real-time battle-state access for script authors, and refines defensive automation so Guard, Evasion, and Auto Tool each operate reliably within their own scope.
Version 2.0.0.4 - 2026-07-01 20:16:51
TEKKENSCRIPT — S2 Edition Release Notes is the official release document for the TekkenScript S2 update. It summarizes key changes and usage notes, including required launcher (injector) updates, S2-exclusive features, engine and scripting improvements, stability fixes, and the developer-script licensing workflow. This is the initial public release; some scripts are still being refined and will continue to be improved in upcoming updates.
Version 1.2.0.8.1 - 2026-05-28 13:54:25
TekkenScript v1.2.0.8 has been updated and is now synchronized with TEKKEN Version 3.01.01, maintaining stable compatibility with the current game version. Existing scripts will continue to run normally.
This update adds new network-related helper functions, including getNetworkRTT(), getDelayFrames(), and getRollbackFrames(), improving defensive logic and timing adjustment under online latency and rollback conditions.
Important Update:
A new character script, Tekken Kunimitsu, has been added. This includes new automatic combo support, as well as new manual 62-hit and 56-hit combos. This is an automatic update, so users do not need to download or reinstall TekkenScript. Keeping TekkenScript updated is enough for the new content to take effect.