鐵拳 8//自動腳本

全面提升你的《鐵拳 8》體驗

紮實防守、精準確反、幀級自動化——為想要優勢又不想枯燥練習的玩家打造。

最新資訊

第一時間了解動態與文章

  • TEKKENSCRIPT — Update Notes – Feature Enhancements & Residual Bug Fixes (v2.1.5)

    This update focuses on feature enhancements and secondary fixes for residual bugs, including a second-pass optimization of hit/block handling that fully restores original game mechanics – Guard 2.0 now auto-blocks during opponent attacks while allowing manual punish input to avoid replay detection, two new LUA functions (getLocalFramesUntilActable and getOpponentFramesUntilActable) for precise frame-data logic, fixed opponent character name display bugs, corrected Bob script frame data (no longer attempting 16f punish on -15f), resolved network fetch/request issues, and includes the latest code merge.

  • TekkenScript — Important Notice for Existing Users & Customers

    TekkenScript — Important Notice for Existing Users & Customers

  • TekkenScript v1.2.0.6 – Update Announcement

    TekkenScript v1.2.0.6 is a routine synchronization update that ensures full compatibility with the latest Tekken version 3.00.01. This release aligns with the official update schedule and includes stability adjustments for smooth performance. As always, the update is fully automatic. Meanwhile, development of the upcoming S2 version is still in progress, bringing further improvements and new features.

  • TekkenScript v1.2.0.5 S1 – Update Announcement

    TekkenScript v1.2.0.5 S1 introduces an upgraded Guard Script 2.0 with randomized defensive delay to create more human-like reactions, along with fixes to Jin’s frame punish logic for improved accuracy. This update focuses on refining defensive systems and overall stability, while the upcoming S2 version will further reorganize scripts and add more advanced features. As always, the update is fully automatic.

功能特性

探索 Tekken Auto Script 的進階能力

自動防禦

自動執行防禦動作,強化防線,在被壓時仍能穩定保命。

自動確反

自動抓住對手破綻進行確反,把每一次失誤轉化為你的回報。

自動拆投

自動拆解投技與摔技,避免在近身糾纏中被拉開血量差。

自動連招

高速、精確地打出複雜連招,提升傷害與整體輸出表現。

可客製腳本

為任意《鐵拳 8》角色量身定制腳本,貼合你的打法與習慣。

Lua 腳本引擎

基於 C++17 與 Lua 引擎,可自由編寫適合你需求的腳本邏輯。

軟體更新

隨時掌握最新功能與改進

Version 2.1.5.0 - 2026-08-31 03:45:39

Brief Summary (v2.1.5):

  • Second-pass optimization of hit/block handling – fully restores original game mechanics for better compatibility
  • Guard 2.0: auto-block during opponent attacks; manual punish input recommended to avoid replay detection
  • Two new LUA functions: getLocalFramesUntilActable() and getOpponentFramesUntilActable() for precise frame-data logic
  • Fixed opponent character name display bugs
  • Fixed Bob script – now uses correct frame data for punish (no longer attempts 16f punish on -15f)
  • Fixed network fetch/request issues
  • Latest code merge included

Game Version: TEKKEN 8 Ver. 3.02.01 (Aug 20, 2026)

Version 2.1.4.1 - 2026-08-28 11:57:59

This update is primarily a bug-fix and stability-focused hotfix, addressing a series of residual issues and side effects introduced in the previous version. Core functionalities have been restored to proper working order.

Brief Summary (v2.1.4):

  • Bug-fix hotfix addressing side effects from previous update
  • Fixed S2 "Unlock All Skins" feature
  • Corrected Frame Advantage detection for proper Counter Hit confirmation
  • Fixed code anomalies + added new Punish Standard Combo script for Bob
  • Game Version: TEKKEN 8 Ver. 3.02.01 (Aug 20, 2026)
  • Sales Restriction: Not available in Mainland China

Version 2.1.3 - 2026-08-26 08:56:33

  • Full roster auto-counter optimization completed (all basic scripts corrected)
  • Defense script distance detection fixed – no more unblockable issues caused by over-range
  • JUN: New automated combo system + 3 fixed combo strings added