鉄拳8//オートスクリプト

鉄拳8体験をさらに深化

堅いガード、容赦ないパニッシュ、フレームに合わせた自動化。練習に追われず、勝ちたいプレイヤーのためのツールです。

最新ニュース

最新の情報と記事をチェック

  • TEKKENSCRIPT — Update Notes – Feature Enhancements & Residual Bug Fixes (v2.1.5)

    This update focuses on feature enhancements and secondary fixes for residual bugs, including a second-pass optimization of hit/block handling that fully restores original game mechanics – Guard 2.0 now auto-blocks during opponent attacks while allowing manual punish input to avoid replay detection, two new LUA functions (getLocalFramesUntilActable and getOpponentFramesUntilActable) for precise frame-data logic, fixed opponent character name display bugs, corrected Bob script frame data (no longer attempting 16f punish on -15f), resolved network fetch/request issues, and includes the latest code merge.

  • TekkenScript — Important Notice for Existing Users & Customers

    TekkenScript — Important Notice for Existing Users & Customers

  • TekkenScript v1.2.0.6 – Update Announcement

    TekkenScript v1.2.0.6 is a routine synchronization update that ensures full compatibility with the latest Tekken version 3.00.01. This release aligns with the official update schedule and includes stability adjustments for smooth performance. As always, the update is fully automatic. Meanwhile, development of the upcoming S2 version is still in progress, bringing further improvements and new features.

  • TekkenScript v1.2.0.5 S1 – Update Announcement

    TekkenScript v1.2.0.5 S1 introduces an upgraded Guard Script 2.0 with randomized defensive delay to create more human-like reactions, along with fixes to Jin’s frame punish logic for improved accuracy. This update focuses on refining defensive systems and overall stability, while the upcoming S2 version will further reorganize scripts and add more advanced features. As always, the update is fully automatic.

機能

Tekken Auto Script の主な機能

オートガード

ガード行動を自動化し、防御を強化。攻め込まれても安定して凌ぎます。

オートパニッシュ

相手のミスを自動でパニッシュし、反撃のチャンスを逃しません。

オート投げ抜け

投げやスローを自動で抜け、接近戦で主導権を渡しません。

オートコンボ

複雑なコンボを正確かつ高速に実行し、火力と全体性能を底上げします。

カスタムスクリプト

全キャラ対応でプレイスタイルに合わせたスクリプトを構築できます。

Lua エンジン

C++17 と Lua エンジンにより、必要に応じたスクリプトを自由に記述できます。

アップデート

最新機能と改善をいち早く

Version 2.1.5.0 - 2026-08-31 03:45:39

Brief Summary (v2.1.5):

  • Second-pass optimization of hit/block handling – fully restores original game mechanics for better compatibility
  • Guard 2.0: auto-block during opponent attacks; manual punish input recommended to avoid replay detection
  • Two new LUA functions: getLocalFramesUntilActable() and getOpponentFramesUntilActable() for precise frame-data logic
  • Fixed opponent character name display bugs
  • Fixed Bob script – now uses correct frame data for punish (no longer attempts 16f punish on -15f)
  • Fixed network fetch/request issues
  • Latest code merge included

Game Version: TEKKEN 8 Ver. 3.02.01 (Aug 20, 2026)

Version 2.1.4.1 - 2026-08-28 11:57:59

This update is primarily a bug-fix and stability-focused hotfix, addressing a series of residual issues and side effects introduced in the previous version. Core functionalities have been restored to proper working order.

Brief Summary (v2.1.4):

  • Bug-fix hotfix addressing side effects from previous update
  • Fixed S2 "Unlock All Skins" feature
  • Corrected Frame Advantage detection for proper Counter Hit confirmation
  • Fixed code anomalies + added new Punish Standard Combo script for Bob
  • Game Version: TEKKEN 8 Ver. 3.02.01 (Aug 20, 2026)
  • Sales Restriction: Not available in Mainland China

Version 2.1.3 - 2026-08-26 08:56:33

  • Full roster auto-counter optimization completed (all basic scripts corrected)
  • Defense script distance detection fixed – no more unblockable issues caused by over-range
  • JUN: New automated combo system + 3 fixed combo strings added