铁拳 8//自动脚本

全面提升你的《铁拳 8》体验

扎实防守、精准确反、帧级自动化——为想要优势又不想枯燥练习的玩家打造。

最新资讯

第一时间了解动态与文章

  • TekkenScript v1.2.0.6 – Update Announcement

    TekkenScript v1.2.0.6 is a routine synchronization update that ensures full compatibility with the latest Tekken version 3.00.01. This release aligns with the official update schedule and includes stability adjustments for smooth performance. As always, the update is fully automatic. Meanwhile, development of the upcoming S2 version is still in progress, bringing further improvements and new features.

  • TekkenScript v1.2.0.5 S1 – Update Announcement

    TekkenScript v1.2.0.5 S1 introduces an upgraded Guard Script 2.0 with randomized defensive delay to create more human-like reactions, along with fixes to Jin’s frame punish logic for improved accuracy. This update focuses on refining defensive systems and overall stability, while the upcoming S2 version will further reorganize scripts and add more advanced features. As always, the update is fully automatic.

  • TEKKENSCRIPT — Update Notes – Feature Enhancements & Residual Bug Fixes (v2.1.5)

    This update focuses on feature enhancements and secondary fixes for residual bugs, including a second-pass optimization of hit/block handling that fully restores original game mechanics – Guard 2.0 now auto-blocks during opponent attacks while allowing manual punish input to avoid replay detection, two new LUA functions (getLocalFramesUntilActable and getOpponentFramesUntilActable) for precise frame-data logic, fixed opponent character name display bugs, corrected Bob script frame data (no longer attempting 16f punish on -15f), resolved network fetch/request issues, and includes the latest code merge.

  • TekkenScript — Important Notice for Existing Users & Customers

    TekkenScript — Important Notice for Existing Users & Customers

功能特性

探索 Tekken Auto Script 的进阶能力

自动防御

自动执行防御动作,强化防线,在被压时仍能稳定保命。

自动确反

自动抓住对手破绽进行确反,把每一次失误转化为你的回报。

自动拆投

自动拆解投技与摔技,避免在近身纠缠中被拉开血量差。

自动连招

高速、精确地打出复杂连招,提升伤害与整体输出表现。

可定制脚本

为任意《铁拳 8》角色量身定制脚本,贴合你的打法与习惯。

Lua 脚本引擎

基于 C++17 与 Lua 引擎,可自由编写适合你需求的脚本逻辑。

软件更新

随时掌握最新功能与改进

Version 2.1.5.0 - 2026-08-31 03:45:39

Brief Summary (v2.1.5):

  • Second-pass optimization of hit/block handling – fully restores original game mechanics for better compatibility
  • Guard 2.0: auto-block during opponent attacks; manual punish input recommended to avoid replay detection
  • Two new LUA functions: getLocalFramesUntilActable() and getOpponentFramesUntilActable() for precise frame-data logic
  • Fixed opponent character name display bugs
  • Fixed Bob script – now uses correct frame data for punish (no longer attempts 16f punish on -15f)
  • Fixed network fetch/request issues
  • Latest code merge included

Game Version: TEKKEN 8 Ver. 3.02.01 (Aug 20, 2026)

Version 2.1.4.1 - 2026-08-28 11:57:59

This update is primarily a bug-fix and stability-focused hotfix, addressing a series of residual issues and side effects introduced in the previous version. Core functionalities have been restored to proper working order.

Brief Summary (v2.1.4):

  • Bug-fix hotfix addressing side effects from previous update
  • Fixed S2 "Unlock All Skins" feature
  • Corrected Frame Advantage detection for proper Counter Hit confirmation
  • Fixed code anomalies + added new Punish Standard Combo script for Bob
  • Game Version: TEKKEN 8 Ver. 3.02.01 (Aug 20, 2026)
  • Sales Restriction: Not available in Mainland China

Version 2.1.3 - 2026-08-26 08:56:33

  • Full roster auto-counter optimization completed (all basic scripts corrected)
  • Defense script distance detection fixed – no more unblockable issues caused by over-range
  • JUN: New automated combo system + 3 fixed combo strings added