철권 8//오토 스크립트

철권 8 경험을 한 단계 업그레이드

단단한 수비, 치명적인 가드배틀 패널티, 프레임에 맞춘 자동화—연습 부담 없이 실력을 올리고 싶은 플레이어를 위해.

최신 소식

인사이트와 스토리를 가장 빠르게

  • TekkenScript v1.2.0.6 – Update Announcement

    TekkenScript v1.2.0.6 is a routine synchronization update that ensures full compatibility with the latest Tekken version 3.00.01. This release aligns with the official update schedule and includes stability adjustments for smooth performance. As always, the update is fully automatic. Meanwhile, development of the upcoming S2 version is still in progress, bringing further improvements and new features.

  • TekkenScript v1.2.0.5 S1 – Update Announcement

    TekkenScript v1.2.0.5 S1 introduces an upgraded Guard Script 2.0 with randomized defensive delay to create more human-like reactions, along with fixes to Jin’s frame punish logic for improved accuracy. This update focuses on refining defensive systems and overall stability, while the upcoming S2 version will further reorganize scripts and add more advanced features. As always, the update is fully automatic.

  • TEKKENSCRIPT — Update Notes – Feature Enhancements & Residual Bug Fixes (v2.1.5)

    This update focuses on feature enhancements and secondary fixes for residual bugs, including a second-pass optimization of hit/block handling that fully restores original game mechanics – Guard 2.0 now auto-blocks during opponent attacks while allowing manual punish input to avoid replay detection, two new LUA functions (getLocalFramesUntilActable and getOpponentFramesUntilActable) for precise frame-data logic, fixed opponent character name display bugs, corrected Bob script frame data (no longer attempting 16f punish on -15f), resolved network fetch/request issues, and includes the latest code merge.

  • TekkenScript — Important Notice for Existing Users & Customers

    TekkenScript — Important Notice for Existing Users & Customers

기능

Tekken Auto Script의 핵심 기능

자동 가드

가드 동작을 자동 수행해 방어를 강화하고 압박에도 안정적으로 대응합니다.

자동 패니시

상대 실수를 자동으로 패니시해 역전 기회를 놓치지 않습니다.

자동 탈출

잡기·던지기를 자동으로 벗어나 근접전에서 주도권을 지킵니다.

자동 콤보

복잡한 콤보를 정확하고 빠르게 실행해 딜과 퍼포먼스를 끌어올립니다.

맞춤 스크립트

모든 철권 8 캐릭터에 맞게 플레이 스타일을 최적화할 수 있습니다.

Lua 엔진

C++17과 Lua 엔진으로 필요한 스크립트를 자유롭게 작성합니다.

소프트웨어 업데이트

최신 기능과 개선 사항을 확인하세요

Version 2.1.5.0 - 2026-08-31 03:45:39

Brief Summary (v2.1.5):

  • Second-pass optimization of hit/block handling – fully restores original game mechanics for better compatibility
  • Guard 2.0: auto-block during opponent attacks; manual punish input recommended to avoid replay detection
  • Two new LUA functions: getLocalFramesUntilActable() and getOpponentFramesUntilActable() for precise frame-data logic
  • Fixed opponent character name display bugs
  • Fixed Bob script – now uses correct frame data for punish (no longer attempts 16f punish on -15f)
  • Fixed network fetch/request issues
  • Latest code merge included

Game Version: TEKKEN 8 Ver. 3.02.01 (Aug 20, 2026)

Version 2.1.4.1 - 2026-08-28 11:57:59

This update is primarily a bug-fix and stability-focused hotfix, addressing a series of residual issues and side effects introduced in the previous version. Core functionalities have been restored to proper working order.

Brief Summary (v2.1.4):

  • Bug-fix hotfix addressing side effects from previous update
  • Fixed S2 "Unlock All Skins" feature
  • Corrected Frame Advantage detection for proper Counter Hit confirmation
  • Fixed code anomalies + added new Punish Standard Combo script for Bob
  • Game Version: TEKKEN 8 Ver. 3.02.01 (Aug 20, 2026)
  • Sales Restriction: Not available in Mainland China

Version 2.1.3 - 2026-08-26 08:56:33

  • Full roster auto-counter optimization completed (all basic scripts corrected)
  • Defense script distance detection fixed – no more unblockable issues caused by over-range
  • JUN: New automated combo system + 3 fixed combo strings added